Showing posts with label back to the future. Show all posts
Showing posts with label back to the future. Show all posts

Monday, March 28, 2011

It's About Time

Back to the Future: The GameIn case you were wondering what prompted my latest rewatching of Back to the Future, it was my having bought the new Back to the Future: The Game on the PS3.

Initially, I was unsure about this game. Yes it was made by TellTale, who seem to have the art of Adventure Game down to a science (after Sam and Max and Monkey Island). But still, it was a game based on a movie franchise, and those rarely live up to the source material.

Though this one was helped that it didn't try to recreate the movie (aside from a few great beginning scenes). It's not based off of any one movie (that'd been done to death), instead it was a new story taking place after the events of the films.

Two time periods are visited: 1986 and 1931. Same characters still, you have to deal with the bully Biff in 1986, and then his incarnation in 1931. Similar plot lines: Marty discovers something is wrong in 1986, and gets pulled into another adventure to find Doc Brown. Same Hill Valley even; part of the charm of the original films was only slightly changing the town to fit the timeline. Here, nothing changed from the Clocktower down to the local haunt on the corner, only 1931 that "local haunt' is now a soup kitchen. This is how Back to the Future gets you: things are different yet eerily similar. It's the same feeling of nostalgia one gets when they visit somewhere from their past only to realize all the small ways it changed.

Next, they managed to reach that good level of fan service seen in the sequels, while maintaining new story. So you're not surprised to first meet Arthur McFly (1931's George) in the soup kitchen, or to see Kid Tannen (1931's Biff) kick him out with the standard "I thought I told you never to come in here" line. This time though, Kid Tannen is Hill Valley's Al Capone, and Arthur is his accountant. And 1931 isn't far enough away to escape from the standard characters: Doc Brown is there twice, as himself from 1986 and a teenager version from 1931. Now you've got a story set up for standard Back to the Future mayhem.

Overall, this game was great. A new story, with the same feel and same characters as the movies. The voice acting is superb: Christopher Lloyd returns, and A.J. Locascio manages to sound exactly like a young Michael J. Fox, enough so to fool anyone who didn't know better. The only downside was some control issues and framerate drops. The latter was survivable, but the former becomes a major pain when running back and forth through areas, adjusting to the camera only to find out apparently the controls didn't want you to (if you play it you'll know what I mean). These are small hiccups though in the overall game, and the story and fun of it will most likely keep you going (it did for me).

Of course, all of this is only about the first episode "It's About Time", as TellTale likes to release episodically. The second, "Get Tannen!", releases tomorrow on the PS3. If they can maintain the quality, or even improve it control-wise, then this game will go on to be one of my favorites.

Monday, March 21, 2011

Hello McFly!

I recently sat down and watched Back to the Future again. While no doubt being a great movie, I had never realized just how great it was.

Don't get me wrong, no one would ever argue this is a bad movie (except for possibly Libyan terrorists). But this time I began to click on all the small things which make it just that great.

A great place to start would be the music. There's the one overpowering motif that everyone knows, and yet it's so very simple that you could whistle it without a problem. And the first three chords even work as a built-in cue! Plus what I'll call the Biff motif, most prevalent at the moments where he has the upper hand on our plucky heroes (the skateboard chase, the final car scene, countless times in the sequels). It's a fast-paced tension-builder piece, capable of resolving into the main motif powerfully. Then add in a couple of upbeat Huey Lewis songs, and you've got a soundtrack. Did you know Huey Lewis is the judge who tells Marty his band is "just too darn loud"?

Next, the plot is so well wrapped up that it feels like they thought of everything. Off-hand, it'd be difficult to come up with a real plot hole (I dare you to find one). Meanwhile the plot gracefully dances around what could be very dangerous territory: the reverse-Oedipus. Yet somehow it treats it lightly enough to be hilarious, all the way up to "it's like I'm kissing my brother".

Also, all the small consistencies make the movie great. Partly the little changes over time: Twin Pines Mall to Lone Pine Mall, the section of the clock tower that Doc Brown broke. Partly the well wrapped themes: Biff treating George the same in the original present as in the past, nearly word for word; Marty too afraid of rejection to send in a demo tape, like his father and his writing; Marty dealing with Lorraine's prudishness, only to find out she was quite different as a teenager; and the ever present "If you put your mind to it, you can accomplish anything". Then the multiple anachronistic jokes: Tab, Ronald Reagan, Calvin Klein, JFK, and don't forget Darth Vader. Meanwhile, I'd never fully realized just how "adult" this movie is. The peeping tom, the "reefer addicts" (band), and the final scene with Biff at the car. Every part of the movie has a point, and together they add up to create characters you actually want to see win.

From Marty, who finds everything heavy; to Lorraine, the pretty girl who everyone wants to go out with; to George, the well-meaning geek; to Doc Brown, the scatterbrained scientist with a penchant for making jokes. Actually, believe it or not, "Jigowatts" was the preferred pronunciation of gigawatts back then. Thanks to this movie, it will forever be my preferred pronunciation. And I didn't forget about Biff, who strikes that perfect amount of sadism expected in a bully.

Lastly, the film excelled in it's finale. It didn't just have to get Marty back to 1985, it had multiple other lines to tie up: George v. Biff, Marty v. the Kiss, Marty v. the DeLorean, Doc v. the Clock Tower, and Doc v. the Libyans. And it checked them off, one (or two) at a time. It's somewhat amazing because for the most part the enemy was really time itself: Marty making sure they kiss before he disappears, and then getting the DeLorean started so he can be make it to the wire. Doc fighting the Clock Tower to beat the lighting strike, and then deciding to learn the future to save himself from the Libyans. The only real villain: Biff, and what a villain he was! In fact, I think I'll leave off with the George and Biff confrontation just so you can enjoy watching Biff get his comeuppance while George saves the day.